Call of Cthulhu d100
Occupation
Accountant
Income: Upper Lower to Middle class
Contacts: Other accountants
Skills: Accounting, Accounting, Accounting, Reputation
Special:
Acrobat
Income: Lower to Lower Middle class
Contacts: Amateur athletic circles, sports writers, circuses, and carnivals
Skills: Bargain, Climb, Dodge, Jump, Other Language, Throw, plus possible employment skills
Special: +1 STR and +1 DEX, or +2 DEX
Agency Detective
Income: Lower Middle to Middle class
Contacts: Local law enforcement, clients
Skills: Bargain, Fast Talk, Fist/punch, Grapple, Handgun, Hide, Law, Library Use, Persuade, Psychology, Sneak, Track
Special: Immune to sanity loss from corpses, injuries
Ambassador
Income: Upper Class
Contacts: Federal government, news media, foreign governments
Skills: Bargain, English, Fast Talk, Other Language, Persuade, Reputation
Special: +1 APP, +30 Reputation
Antique Dealer
Income: Lower Middle to Upper Middle class
Contacts: Local historians, antique dealers
Skills: Accounting, Bargain, Drive Auto, Fast Talk, History, Library Use, Navigate, Persuade, Reputation
Special: +1 EDU, 1d20 + 40 points in Antiques.
Architect
Income: Lower Middle to Upper Middle class
Contacts: Local building and engineering departments, construction firms
Skills: Accounting, Art, Bargain, English, Library Use, Persuade, Psychology, Reputation
Special: Special skill of Architectural History, 1d20 + 40 points.
Artist
Income: Commercial artists are Lower Middle to Middle class
Contacts: Art galleries, critics, patrons, the advertising industry
Skills: Art, Bargain, History, Library Use, Persuade, Photography, Psychology
Special: All artists have a beginning Art History skill of 1d20 + 40 points
Author
Income: Writing ad copy brings a Lower Middle class income. The return for writing other material varies widely.
Contacts: Libraries, other writers, the publishing, advertising, and/or film industries
Skills: Art, English, Fast Talk, Library Use, Other Language, Persuade, Psychology
Special: Special skill of Literature History begins at 1d20 + 20 points.
Bank Robber
Income: Variable
Contacts: You and the members of your gang probably have an extended network of family and friends scattered across the country. Common folk will often help you out: hiding you in a barn, misdirecting law officials, etc.
Skills: Club, Conceal, Drive Auto, Electrical Repair, Electronics, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
Special: -6 EDU. Bank robbers are immune to sanity losses from violence against humans. Start with a penalty of -20 to their sanity points. Each harbours a secret phobia that only the keeper knows of.
Barber
Income: Upper Lower to Lower Middle class
Contacts: Depends on barber’s clientèle
Skills: Accounting, Bargain, Reputation, Fast Talk, Persuade, Psychology, Straight Razor
Special:
Bartender
Income: Upper Lower to Lower Middle class
Contacts: Customers, possibly gamblers, possibly organized crime
Skills: Accounting, Chemistry, Club, Fast Talk, Firearms, Fist/Punch, Persuade, Psychology
Special: -2 EDU. Bartenders often hear secrets about their customers, which can come in handy.
Bible Salesman
Income: Lower to Upper Lower class
Contacts: Religious publishers
Skills: Accounting, Bargain, Persuade, Psychology
Special: +1 CON
Big Game Hunter
Income: Lower middle class – Upper Middle Class
Contacts: Local government officials, game wardens, past clients
Skills: Bargain, Firearms, First Aid, Hide, Jump, Knife, Listen, Natural history, Other Language, Sneak, Track
Special: Big Game Hunters stay cool when charged by large animals/monsters. Calculate sanity loss as usual, but they suffer no adverse effects until the incident is resolved.
Book Dealer
Income: Upper Lower to Middle class
Contacts: Bibliographers, book dealers, libraries, universities, and possibly major clients
Skills: Accounting, Bargain, Drive Auto, English, History, Library Use, Navigate, Other Language, Persuade, Reputation
Special: +1 EDU, 1d20 + 40 points in Craft (Bookbinding) and Printing History skills.
Bookie
Income: Middle to Upper class
Contacts: Organized crime, gamblers, local police, sports figures
Skills: Accounting, Bargain, Conceal, Fast Talk, Persuade, Psychology, Reputation
Special: -2 EDU
“Boss”
Income: Upper Middle to Wealthy
Contacts: News media, finance, big business, organized crime
Skills: Accounting, Bargain, Fast Talk, Persuade, Psychology, Reputation
Special: +20 Reputation
Bounty Hunter
Income: Upper Lower and Lower Middle class
Contacts: Bail bondsmen, local police
Skills: Accounting, Bargain, Climb, Drive Auto, Electrical Repair, Fast Talk, Firearms, Fist/Punch, Grapple, Head Butt, Hide, Jump, Kick, Law, Persuade, Psychology, Sneak
Special: +1 STR, +1 SIZ.
Boxer/Wrestler
Income: Lower class to Lower Middle class
Contacts: Boxing promoters, sports writers, organized crime
Skills: Fist/Punch, Grapple, Dodge, Head Butt, Kick, Throw
Special: +2 CON, +1 STR, -2 EDU
Burglar
Income: Lower to Lower Middle class
Contacts: Fences, other burglars. Must keep a low profile.
Skills: Conceal, Climb, Hide, Jump, Listen, Locksmith, Sneak, Spot Hidden
Special: -4 to EDU. +20 Spot Hidden.
Bus Driver
Income: Lower Middle class
Contacts: Few
Skills: Accounting, Cartography, Drive Auto/Bus, Electrical Repair, Mechanical Repair, Navigate, Persuade, Psychology
Special: -2 EDU
Catholic Priest
Income: Upper Lower to Upper Middle class
Contacts: Church hierarchy, local congregation, community leaders. Prists bear witness to confessions and though they are not at liberty to divulge such secrets, they are free to act upon them.
Skills: Accounting, Bargain, English, Latin, Library Use, Occult, Other Language, Persuade, Psychology, Reputation
Special: Add 20 points to Reputation
Clergyman
Income: Lower Middle to Upper class. Some are full-time salaried, others serve without compensation.
Contacts: Specific church hierarchy, congregation, local community leaders
Skills: Accounting, Bargain, English, Library Use, Persuade, Psychology, Reputation
Special: +10 Reputation
Clerk
Income: Upper Lower to Lower Middle class
Contacts: Other office workers
Skills: Accounting, Bargain, Reputation, English, Fast Talk, Persuade, Psychology
Special:
Cocktail Waitress
Income: Upper Lower to Lower Middle class
Contacts: Customers, possibly gamblers, possibly organized crime
Skills: Accounting, Fast Talk, Persuade, Psychology
Special: +1 APP, -2 EDU
Communist/Radical
Income: Generally a non-profit enterprise
Contacts: Other radicals, artists, writers, unions
Skills: Club, Fast Talk, Fist/Punch, Grapple, Handgun, Head Butt, Kick Other Language, Persuade, Psychology
Special:
Company Officer/Executive
Income: Upper Middle class to Wealthy
Contacts: Business and finance worlds, old college connections, Masons or other faternal groups, local and federal governments. Advertising budgets may afford you leverage in the newspaper and magazine industry.
Skills: Accounting, Bargain, English, Fast Talk, Persuade, Psychology, Reputation
Special: +20 Reputation
Columnist
Income: Lower Middle to Upper Middle class
Contacts: News industry, others depending on the type of column.
Skills: Bargain, English, Fast Talk, Persuade, Psychology, Reputation
Special:
Con Man
Income: Lower to Lower Middle class
Contacts: Other con men.
Skills: Bargain, Disguise, Fast Talk, Listen, Persuade, Psychology, Spot Hidden
Special: Immune to Fast Talk and Persuade; even Psychology is ineffective unless the user knows the con man well.
Deacon/Elder
Income: Unpaid
Contacts: Church hierarchy, the congregation, local business and community leaders
Skills: Accounting, Bargain, Fas Talk, Persuade, Psychology, Reputation, plus employment skills
Special: Add 10 to Reputation
Deep-sea Diver
Income: Upper Lower to Middle class
Contacts: Coast Guard, smugglers
Skills: Diving, Mechanical Repair, Natural History (Marine), Pilot Boat, Spot Hidden, Swim
Special: +1 to CON. 20 bonus points to Spot Hidden.
Dentist
Income: Lower Middle to Upper Middle class
Contacts: Clientèle
Skills: Accounting, Bargain, Chemistry, First Aid, Library Use, Medicine, Persuade, Pharmacy, Psychology, Reputation
Special: +10 Reputation. Access to anaesthetics and similar.
Designer
Income: Lower Middle to Upper Middle class
Contacts: Advertising, stage, furnishings, architectural, other
Skills: Accounting, Art or Craft, Bargain, Electrical Repair, Mechanical Repair, Photography, Psychology
Special:
Dilettante
Income: Upper Lower to Wealthy
Contacts: Variable, but usually people of your own background and tastes. You may be a member of the local Masonic lodge or other fraternal organizations. Or your tastes may be more bohemian, calling for an assortment of artists and poets among your acquaintances.
Skills: Reputation, plus four different areas of interest.
Special:
DJ
Income: Lower to Upper Lower class
Contacts: Musicians, record companies, music scene, customers
Skills: Club, Fast Talk, Firearms, Fist/Punch, Listen, Persuade, Psychology
Special: -2 EDU.
Drifter
Income: Pauper
Contacts: Other hobos/drifters, a few friendly railway guards, soft touches in numerous towns
Skills: Bargain, Climb, Fast Talk, Hide, Jump, Listen, Natural History, Sneak, Spot Hidden, Persuade
Special: Knowledge of hobos’ secret language. Good grasp of geography, can fit in quickly in most towns, and is often familiar with them.
Editor
Income: Lower Middle to Upper Middle class
Contacts: The news industry, local government, others
Skills: Accounting, Bargain, English, Fast Talk, Persuade, Psychology, Reputation
Special: -10 starting Sanity.
Elected official
Income: Middle to Upper class
Contacts: Government, news media, foreign governments, possibly organized crime
Skills: Bargain, English, Fast Talk, Persuade, Psychology, Reputation
Special: +2 APP. +5 – +50 to Reputation, depending on the office.
Entertainer
Income: Upper Lower to Lower Middle class
Contacts: Vaudeville, Broadway stage, film industry, and entertainment critics. Organized crime is very active in the entertainment industry.
Skills: Art(s), Disguise, English, Fast Talk, Persuade, Psychology
Special: +1 to APP, and either +1 to DEX or 50 bonus skill points to entertainment-related skills (Dance, Sing, etc.)
Explorer
Income: Middle class and higher, depending on success
Contacts: Major libraries and universities, monied patrons, other explorers, publishers, foreign government officials
Skills: Climb, Dodge, Firearms, First Aid, History, Jump, Medicine, Natural History, Navigate, Other Language, Photography, Swim, possibly Archaeology, Anthropology or other scholarly skill.
Special: +1 to CON. Add 20 points to Persuade roll when dealing with a primitive people or a foreign government.
Farmer/Farm Hand
Income: upper Lower to Lower middle class
Contacts: Local bank, local politicians, state agricultural department
Skills: Accounting, Axe, Bargain, Chemistry, Climb, Drive Auto/Tractor, Electrical Repair, First Aid, Jump, Mechanical Repair, Medicine (veterinary), Natural History, Operate Heavy Machinery, Reputation
Special: +1 STR, +1 CON. +20 Reputation if you own the farm.
Federal Agent
Income: Lower Middle to Upper Middle class
Contacts: Federal contacts, possibly organized crime
Skills: Bargain, Computer Use, Drive Auto, Fast Talk, Firearms, Fist/Punch, Grapple, Hide, Law, Persuade, Sneak, Spot Hidden, Track
Special: Immune to sanity loss for death/injury
Fence
Income: Lower Middle to Upper Middle class, depending on the type of goods fenced
Contacts: Street criminals, organized crime, police, your suppliers and customers from the community
Skills: Accounting, Bargain, Conceal, Fast Talk, Persuade, Psychology, Reputation
Special: -4 EDU
Field Researcher
Income: Middle to Upper Middle class
Contacts: Other scholars in your field, grant foundations, news media, foreign government officials, corporate sponsors, patrons
Skills: Accounting, Bargain, Climb, First Aid, Jump, Library Use, Other Language, Persuade, Reputation, up to three fields of study.
Special: +2 EDU, +1 CON, +20 Reputation.
Film Crew
Income: Lower Middle class
Contacts: The film industry, associated unions
Skills: Art(s), Climb, Drive Automobile, Electrical Repair, Mechanical Repair, Photography
Special:
Film Star
Income: Pauper to Wealthy
Contacts: The film industry, newspaper/tv critics, organized crime, actor’s guild
Skills: Art, Bargain, Disguise, English, Fast Talk, Persuade, Psychology
Special: +1 to APP
Fireman
Income: Lower Middle to Upper Middle class
Contacts: A few civic amenities
Skills: Axe, Climb, Dodge, First Aid, Jump, Reputation, Roping
Special: +1 STR, +2 CON. Special skill, Fire Fighting, 1d20 + 40 points.
Foreign Correspondent
Income: Lower Middle to Upper Middle class
Contacts: The worldwide news industry, foreign governments, military, possibly others
Skills: Bargain, Conceal, Fast Talk, Hide, Other Language, Persuade, Psychology, Sneak
Special:
Forger/Counterfeiter
Income: Upper Lower to Upper Middle class
Contacts: Organized crime, street criminals, businessmen
Skills: Accounting, Art, Bargain, Conceal, Counterfeit/Forge, Spot Hidden, Persuade, Psychology
Special: Special skills: Art (Drawing), Art (Engraving), knowledge of inks, paper, printing processes, etc.
Forester
Income: Upper Lower class
Contacts: Few
Skills: Axe, Bargain, Block, Climb, Fist/Punch, Grapple, Head Butt, Kick, Jump
Special: +2 STR, +1 CON, +1 SIZ, -2 EDU
Forensic Investigator
Income: Lower Middle to Middle Class
Contacts: Law enforcement, local labs, chemical supply outlets
Skills: Biology, Chemistry, Law, Medicine, Pharmacy, Photography, Spot Hidden
Special: Immune to sanity losses caused by death/injury.
Forensic Surgeon
Income: Middle to Upper Middle class
Contacts: Laboratory facilities, law enforcement, and medical profession
Skills: Biology, Chemistry, First Aid, Forensic Surgery, Library Use, Medicine, Pharmacy, Reputation
Special: Immune to sanity loss by gore/bad smells. +20 Reputation.
Gambler
Income: Lower to Upper Middle class
Contacts: Bookies, organized crime, street scene
Skills: Accounting, Bargain, Conceal, Fast Talk, Listen, Persuade, Psychology, Spot Hidden
Special: +10 Luck
Gangster
Income: Middle class to wealthy
Contacts: Organized crime, street scene, police, city government, politicians, judges, DAs, unions, etc., as well as the local ethnic community and possibly the local church. Your loyal underligs protect you from connection to actual crimes and are willing to go to prison for you.
Skills: Bargain, Club, Conceal, Drive Auto, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife, Persuade, Psychology, Reputation
Special: -6 EDU. Most gangsters are immune to sanity losses resulted from witnessing a murder, viewing a corpse, or seeing violence against a human being. All gangsters subtract 15 starting sanity. Gangsters also harbour a secret phobia to be chosen by the keeper and exposed when the investigator least expects it.
Gardener
Income: Upper Lower to Lower class
Contacts: None
Skills: Bargain, Shovel, plus up to three areas of interest
Special: +1 STR, +1 CON.
Golf Pro
Income: Middle to Upper Middle class
Contacts: Other pros, sports writers, wealthy/influential club members (doctors, lawyers, judges, businessmen, etc.)
Skills: Bargain, Club (golf club), Reputation, Persuade, Psychology, Spot Hidden
Special: +1 CON, -2 EDU
Gravedigger
Income: Upper Lower to Lower class
Contacts: None
Skills: Bargain, Shovel, plus up to three areas of interest
Special: +1 STR, +1 CON. Immune to sanity from visiting graveyards at night, unearthing graves, etc.
Hacker
Income: Lower to Upper Lower class
Contacts: Other hackers, usually anonymously
Skills: Computer Use, Electrical Repair, Electronics, Fast Talk, Internet Use, Library Use, Other Language, Physics, Programming
Special: -1 APP, +20 Computer Use. Hackers are uncomfortable in social situations, even though they are frequently charismatic and able to manipulate people. They often have a strong fear, distrust, or hatred of the government and law enforcement. Keep in mind that this is the early 90s, when everything was vulnerable, and that the Keeper of this particular campaign has a strong understanding of hackers’ capabilities.
Hired Goon
Income: Upper Lower to Middle class
Contacts: Organized crime, street scene, local cops, local ethnic community
Skills: Club, Conceal, Drive Auto/Truck, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife
Special: -6 EDU. Half sanity loss due to violence against humans. -15 base sanity.
Hit Man
Income: Upper Lower to Upper Middle class
Contacts: Few, mostly underworld: people prefer not to know them too well.
Skills: Bargain, Club, Conceal, Firearms, Fist/Punch, Grapple, Head Butt, Kick, Knife, Sneak, Hide
Special: -6 EDU. Immune to sanity loss for violence against humans, -25 base sanity, 1d2 secret phobias.
Hobo
Income: Pauper
Contacts: other hobos, a few friendly railway guards, soft touches in numerous towns
Skills: Bargain, Climb, Fast Talk, Hide, Jump, Listen, Natural History, Sneak, Spot Hidden, Persuade
Special: Knowledge of hobos’ secret language.
Hooker
Income: Lower to Upper Middle class
Contacts: Street scene, police, possibly organized crime, personal clientèle
Skills: Bargain, Conceal, Fast Talk, Hide, Persuade, Psychology
Special: +1 APP, -2 EDU
Journalist
Income: Upper Lower to Middle class
Contacts: Aside from the news industry, many possibilities exist: government and politics, finance, manufacturing, the sports industry, the police department, organized crime, the street scene, and high society, to name a few. Most reporters settle in a particular area where they are most effective. Few, if any, develop all these possible connections.
Skills: Bargain, Climb, Conceal, Disguise, English, Fast Talk, Hide, Jump, Listen, Persuade, Psychology, Sneak, Spot Hidden
Special:
Judge
Income: Middle to Upper class
Contacts: Legal connections, possibly organized crime
Skills: Bargain, English, Fast Talk, Law, Library Use, Persuade, Psychology, Reputation
Special: +40 Reputation
Lawyer
Income: Lower Middle to Upper class
Contacts: Legal connections, possibly criminal connections, depending on clientèle.
Skills: Accounting, Bargain, English, Fast Talk, Law, Library Use, Persuade, Psychology, Reputation
Special: Licensed attorneys get +20 Reputation
Librarian
Income: Lower Middle to Middle class
Contacts: Few
Skills: Accounting, English, Library Use, Other Language, up to three favourite reading topics
Special: 2 EDU, 1d2020 Library Use
Loan Shark
Income: Middle to Upper class
Contacts: Organized crime, gamblers, police, any debtor owing him a favour
Skills: Accounting, Bargain, Fast Talk, Persuade, Psychology, Reputation
Special: -2 EDU
Lumberjack
Income: Upper Lower class
Contacts: Few
Skills: Axe, Bargain, Block, Climb, Fist/Punch, Grapple, Head Butt, Kick, Jump
Special: +2 STR, +1 CON, +1 SIZ, -2 EDU
Manager/Coach
Income: Upper Lower to Upper Middle lass
Contacts: Athletic circles, sports writers, wealthy and influential alumnae
Skills: Accounting, Bargain, Block, Dodge, Fast Talk, First Aid, Head Butt, Kick, Persuade, Psychology
Special: +1 to SIZ
(Medical) Technician
Income: Lower Middle to Middle class
Contacts: Medical and Hospital laboratory equipment, drugs, chemicals
Skills: Biology, Chemistry, Electrical Repair, Library Use, Mechanical Repair, Medicine, Pharmacy, Photography
Special: +10 Reputation
Mental Hospital Attendant
Income: Upper Lower class
Contacts: Access to medical records, drugs, and other medical supplies
Skills: Club, Fast Talk, First Aid, Fist/Punch, Grapple, Head Butt, Kick, Listen, Persuade, Psychology, Sneak
Special: +1 STR, +1 SIZ, -2 EDU
Mercenary
Income: Lower Middle to Middle class
Contacts: Mercenary networks, illegal arms dealers, small governments, multinational corporations
Skills: Bargain, Bayonet, Climb, Club, Firearms, Fist/Punch, Garrote, Grapple, Head Butt, Hide, Jump, Kick, Knife, Navigate, Track, Sneak, Swim
Special: 100 bonus points to combat/weapon skills
Military Officer
Income: Upper Lower to Upper Middle class
Contacts: Military, federal government
Skills: Bargain, Dodge, Fast Talk, Fist/Punch, Grapple, handgun, Head Butt, Hide, Jump, Kick, Navigate, Persuade, Psychology, Sneak, Reputation
Special: +1 EDU, +10 Reputation
Miner
Income: Upper Lower class
Contacts: Union officials and activists
Skills: Chemistry, Climb, Geology, Jump, Operate Heavy Machinery, Spot Hidden
Special: +1 STR, -1 CON, -2 EDU. +20 to Spot Hidden in the dark. Immune to claustrophobia, faster-than-normal crawling speed. Understanding of mining, engineering, ropes, digging, and tunnelling.
Missionary
Income: Pauper to Lower Middle class
Contacts: Church hierarchy, foreign officials
Skills: Anthropology, Bargain, English, Occult, Other Language, Persuade, Psychology
Special: +1 CON
Mountain Climber
Income: Lower Middle class or better. Most climbers have separate incomes.
Contacts: other climbers, park rangers, foreign governments, patrons
Skills: Climb, First Aid, Jump, Listen, Navigate, Other Language, Photography, Track, possibly employment skills
Special: +1 STR and +1 CON. Will never suffer fear from heights unless specifically struck by a phobia.
Museum Curator
Income: Upper Lower to Upper Middle class
Contacts: Local universities, scholars, publishers, museum patrons
Skills: Accounting, Bargain, English, Library Use, Persuade, Reputation
Special:
Musician
Income: Lower Middle class
Contacts: Other musicians, the musician’s union, patrons
Skills: Accounting, Art(s), Bargain, Fast Talk, Listen, Persuade, Psychology
Special:
News Chopper Pilot
Income: Upper Lower to Middle class
Contacts: News industry, city planners, mechanics, copter manufacturers
Skills: Bargain, Cartography, Climb, English, Listen, Meteorology, Persuade, Pilot Helicopter, Spot Hidden
Special: May have access to a helicopter.
Nurse
Income: Lower Middle to Middle class
Contacts: Access to drugs, equipment, medical records
Skills: Biology, Computer Use, First Aid, Medicine, Persuade, Pharmacy, Psychology, Reputation
Special: +10 reputation. Nurses are immune to sanity loss due to injury and death.
Occultist
Income: Pauper to Lower class
Contacts: Libraries, occult societies, other occultists
Skills: Anthropology, English, History, Library Use, Occult, Other Language
Special: May have reduced sanity loss for seeing unearthly/alien sights.
Painter/Sculptor
Income: Commercial artists are Lower Middle to Middle class
Contacts: Art galleries, critics, patrons, the advertising industry
Skills: Art, Bargain, History, Library Use, Persuade, Photography, Psychology
Special: All artists have a beginning Art History skill of 1d20 + 40 points
Parapsychologist
Income: Upper Lower to Lower Middle class
Contacts: Universities, parapsychological publications
Skills: Anthropology, Electrical Repair, Library Use, Mechanical Repair, Occult, Photography
Special:
Pharmacist
Income: Middle to Upper Middle class
Contacts: Access to various drugs, possible good standing in local community, local physicians and hospitals
Skills: Accounting, Bargain, Biology, Chemistry, English, First Aid, Latin, Library Use, Pharmacy, Persuade, Psychology, Reputation
Special: +10 Reputation
Photographer
Income: Lower Middle to Middle class
Contacts: The advertising, news, and/or film industries, possibly film and camera manufacturers
Skills: Accounting, Chemistry, Photography, Persuade, Physics, Psychology
Special: Photographers have a dark Room skill equal to their photography skill. Special emulsions capable of capturing invisible or alien creatures on film might be developed if successful Chemistry rolls are made.
Photojournalist
Income: Lower Middle to Middle class
Contacts: The news industry, possibly film and camera manufacturers
Skills: Climb, Bargain, English, Fast Talk, Jump, Other Language, Persuade, Photography, Psychology
Special:
Physician
Income: Middle to Upper class
Contacts: High community status; an accredited physician might be able to talk his way past many standard hospital regulations, obtaining evidence not readily available to others.
Skills: Accounting, Bargain, Biology, Chemistry, First Aid, Latin, Library Use, Medicine, Persuade, Pharmacy, Psychoanalysis, Psychology, Reputation
Special: +30 Reputation. Immune to sanity loss due to injury/death.
Pick Pocket
Income: Lower to Upper Lower class
Contacts: Street scene; also a few cops from previous pinches. Pickpockets often serve as police informant.
Skills: Conceal, Fast Talk, Hide, Listen, Sleight of Hand, Sneak, Spot Hidden
Special:
Pilot
Income: Middle to Upper Middle class
Contacts: Other pilots, airline personnel, mechanics, navigators, possibly smugglers.
Skills: Astronomy, Electrical Repair, Electronics, Mechanical Repair, Navigate, Operate Heavy Machinery, Physics, Pilot
Special: May have access to airfields and aircraft.
Plastic Surgeon
Income: Middle to Upper Middle class
Contacts: Medical profession, Hollywood, possibly criminal figures
Skills: Accounting, Bargain, Biology, Chemistry, First Aid, Latin, Library Use, Medicine, Pharmacy, Persuade, Psychology, Reputation
Special: +20 Reputation
Police Detective
Income: Lower Middle to Middle class
Contacts: Law enforcement, street scene, coroner’s office, possibly organized crime
Skills: Bargain, Drive Auto, Fast Talk, handgun, Law, Listen, Persuade, Psychology, Spot Hidden, Track
Special: Immune to sanity losses caused by death/injury. Immune to most Fast Talk and Persuade attempts.
Policeman
Income: Lower Middle to Middle class
Contacts: Law enforcement, local shopkeeps, street scene, possibly organized crime
Skills: Club, Drive Automobile, Firearms, Fist/Punch, Grapple, Kick, Law, Persuade, Track
Special: +1 STR, +1 SIZ. +50 to any one weapon or mêlée skill. Immune to sanity losses caused by death/injury.
Practising Attorney
Income: Lower Middle to Upper class
Contacts: Legal connections, possibly criminal connections, depending on clientèle.
Skills: Accounting, Bargain, English, Fast Talk, Law, Library Use, Persuade, Psychology, Reputation
Special: Licensed attorneys get +20 Reputation
Preacher
Income: Pauper to Lower class
Contacts: Speaks with God
Skills: Bargain, English, Fast Talk, Hide, Persuade, Psychology, Sneak
Special: -20 to base sanity, but generally immune to temporary insanity.
Private Investigator
Income: Upper Lower to Lower Middle class
Contacts: Many law and criminal connectios, newspaper, morgues, telephone operators, secretaries
Skills: Accounting, Bargain, Climb, Computer Use, Disguise, Drive Auto, Fast Talk, Fist/Punch, Grapple, Head Butt, Hide, Jump, Law, Library Use, Persuade, Sneak, Swim, Track
Special: Immune to sanity losses caused by death/injury.
Professional Sports Athlete
Income: Lower class for minor leaguers, Lower Middle class and above for majors
Contacts: Sports personalities, sports writers, gamblers
Skills: Block, Club (baseball bat), Dodge, Grapple, Head Butt, Jump, Kick, Spot Hidden, Throw
Special: +1 CON and +1 to either STR, SIZ, DEX, or movement rate. -2 EDU
Professor/Teacher
Income: Lower Middle to Upper Middle class
Contacts: Scholars within your speciality, universities and libraries. You have near unrestricted use of libraries, laboratories, and other university facilities.
Skills: English, Library Use, Persuade, Reputation, and up to three fields of study.
Special: +2 EDU, +10 Reputation.
Programmer
Income: Lower to Middle class (this was before programmers became a huge commodity).
Contacts: Other programmers, hackers, customers
Skills: Accounting, Computer use, Electrical Repair, Electronics, Fast Talk, Internet Use, Library Use, Other Language, Programming, up to 2 areas of specialization.
Special: -1 APP, -1 SIZ, -1 CON. +1d20 + 40 to Programming, +20 to Computer Use. Programmers are uncomfortable in social situations, and usually work for educational institutions or in scientific endeavours. May have access to source for both civilian and military projects, and may be able to build in backdoors.
Prosecuting Attorney
Income: Lower Middle to Upper Middle class, depending on practise
Contacts: Legal connections, possibly organized crime
Skills: Bargain, English, Fast Talk, Law, Library Use, Persuade, Psychology, Reputation
Special: +30 reputation
Protestant Minister
Income: Lower Middle to Upper class. Some are full-time salaried, others serve without compensation.
Contacts: Specific church hierarchy, congregation, local community leaders
Skills: Accounting, Bargain, English, Library Use, Persuade, Psychology, Reputation
Special: +10 Reputation
Psychologist
Income: Lower Middle to Middle class
Contacts: The psychological community. If practising, possibly contacts among patients.
Skills: Account, Bargain, Library Use, Persuade, Psychoanalysis, Psychology
Special:
Punk
Income: Pauper to Lower class
Contacts: Street criminals, other punks, the local fence, maybe the local gangster, certainly the local police
Skills: Club, Fist/Punch, Grapple, Head Butt, Kick Knife, Throw
Special: -6 EDU
Rabbi
Income: Lower class to Upper Middle class
Contacts: Jewish scholars, the local Jewish community
Skills: English, Hebrew, History, Library Use, Occult, Other Language, Persuade, Psychology, Reputation
Special: +30 Reputation
Racecar Driver
Income: Widely variable.
Contacts: Away from the track the successful race driver probably has inside access to auto and boat manufacturing interests. The demand for Hollywood stunt drivers might result in connections will the film industry.
Skills: Drive Automobile, Electrical Repair, Mechanical Repair, Pilot Boat, Psychology, Spot Hidden
Special: Practised drivers and pilots can pull off certain ‘stunts’ with their machines, even crashing or rolling an automobile with comparative control and safety.
Ranch Hand/Cowboy
Income: Lower to Lower Middle class
Contacts: Local bank, local politicians, state agricultural department
Skills: Accounting, Bargain, Craft, Drive, Auto, Firearms, First Aid, Jump, Medicine (veterinary), Natural History, Reputation, Ride
Special: +1 STR, +1 CON, +20 Reputation if you own the ranch.
Reporter
Income: Upper Lower to Middle class
Contacts: Aside from the news industry, many possibilities exist: government and politics, finance, manufacturing, the sports industry, the police department, organized crime, the street scene, and high society, to name a few. Most reporters settle in a particular area where they are most effective. Few, if any, develop all these possible connections.
Skills: Bargain, Climb, Conceal, Disguise, English, Fast Talk, Hide, Jump, Listen, Persuade, Psychology, Sneak, Spot Hidden
Special:
Researcher
Income: Lower Middle to Upper Middle class
Contacts: Other scholars in your field, access to corporation libraries and laboratories, possible funding for pet projects.
Skills: English, Library Use, Reputation, and up to three fields of study.
Special: +3 EDU
Sailor
Income: Upper Lower to Middle class
Contacts: Military, Veterans’ Administration
Skills: Climb, Fist/Punch, Grapple, Handgun, Head Butt, Jump, Kick, Navigate, Rifle, Swim. Possibly Accounting, Artillery, Mechanical Repair, Operate Heavy Machinery, etc.
Special: -2 EDU
Salesman
Income: Lower Middle to Upper Middle class
Contacts: Particular to the specific area of business or industry the salesman is involved with
Skills: Accounting, Bargain, Fast Talk, Persuade, Psychology, Reputation
Special:
Secretary
Income: Upper Lower to Middle Class
Contacts: Other office workers
Skills: Accounting, Reputation, Computer Use, English, Fast Talk, Persuade, Psychology
Special: Special skills include things like Typing and Shorthand
Shifty Accountant/Lawyer
Income: Middle to Upper Middle class
Contacts: Organized crime, finance, DAs,and Judges
Skills: Accounting, Bargain, English, Fast Talk, Law, Persuade, Psychology, Reputation
Special: Due to your position, you can usually lay your hands on large amounts of money—although skimming is a risky business!
Small Business Owner
Income: Middle to Upper Class
Contacts: Those within the realm of his particular business and finance needs: bankers, suppliers, customers, etc.
Skills: Accounting, Bargain, Reputation, Fast Talk, Persuade, Psychology
Special: Add 20 to reputation; add an extra 30 points to any skill or skills applicable to the business (not including weapon skills)
Smuggler
Income: Lower Middle to Upper Middle class
Contacts: Organized crime, Coast Guard, US Customs Officials
Skills: Accounting, Bargain, Conceal, Fast Talk, Firearms, Listen, Navigate, Other Language, Persuade, Pilot Aircraft/Boat, Psychology, Spot Hidden
Special:
Soldier/Marine
Income: Upper Lower to Middle class
Contacts: Military, Veteran’s Administration
Skills: Bayonet, Fist/Punch, Grapple, Head Butt, Kick, Knife, Rifle, Throw, plus specialities such as Artillery, Drive Tank, Electrical Repair, Mechanical Repair, Medicine, Radio Operator
Special: -2 EDU. 50 bonus points to combat/firearms skills. Veterans are immune to sanity losses due to injury/death, but suffer from a secret phobia. Entitled to a free headstone upon death!
Spy
Income: Lower Middle to Upper Middle class
Contacts: Generally only the person the spy reports to, and any help or connections he may have developed under cover. Specific contacts depend on what the spy’s aims are, although they are more than likely involved with the federal government. Spies also know the location of a local safe house or two where investigators on the lam might hide out.
Skills: Bargain, Disguise, Fast Talk, Firearms, Hide, Knife, Listen, Other Laguage, Persuade, Psychology, Sneak, Spot Hidden
Special: Generally immune to Fast Talk, Persuade, and Psychology.
Stage Actor
Income: Upper Lower to Lower Middle class
Contacts: Theatre industry, newspaper critics, actor’s guild
Skills: Art, Disguise, English, Fast Talk, Persuade, Psychology
Special: +1 to APP. Actors are skilled at disguising their emotions (when they wish to) and are difficult to analyze with Psychology. lies and hidden motivations escape detection as the actor weaves a false reality for himself and others.
Stage Hand
Income: Pauper to Upper Lower class
Contacts: Theatre industry, actor’s guild
Skills: Art(s), Craft(s), Eglish, Fast Talk, Disguise, Persuade, Psychology
Special:
Stock Broker
Income: Upper Middle class to Wealthy
Contacts: Business and finance worlds, hungry investors
Skills: Accounting, Bargain, English, Fast Talk, Persuade, Psychology, Reputation
Special:
Student/Intern
Income: Pauper to Upper Lower class
Contacts: Access to professors, libraries, and other facilities
Skills: English, Library Use, and three fields of study.
Special: +1 EDU
Stunt Man
Income: Upper Lower class
Contacts: The film industry, various explosive and pyrotechnic firms, free lance investors
Skills: Climb, Disguise, Dodge, Drive Automobile, Electrical Repair, First Aid, Fist/Punch, Grapple, Head Butt, Jump, Kick, Mechanical Repair, Pilot Aircraft, Pilot Boat, Ride, Swim, Throw
Special: +1 CON and 1 DEX. Subtract 1d3 points from any damage caused by an accidental fall. Drive and Piloting skills allow the stunt man to perform stunts or safely crash these types of vehicles.
Surveyor
Income: Upper Lower to Middle class
Contacts: State and local records offices
Skills: Accounting, Bargain, Cartography, Library Use, Natural History, Navigate, Photography, Spot Hidden
Special:
Swimmer/Diver
Income: Pauper
Contacts: Amateur athletic world, sports writers
Skills: Other Language, Swim, employment skills
Special: +1 CON and +1 swim movement rate. Unless conditions dictate otherwise (freezing temperature, strong currents, undertow, waves, etc.), they’re impervious to drowning, and can tread water for hours.
Talent Agent
Income: Commission, Lower class and higher
Contacts: Publishing industry, film industry, others
Skills: Accounting, Bargain, Fast Talk, Law, Persuade, Psychology
Special: Impervious to most Fast Talk
Taxi Driver
Income: Lower to Upper Lower class
Contacts: Street scene, possibly a notable customer now and then.
Skills: Accounting, Bargain, Drive Auto, Electrical Repair, Fast Talk, Mechanical Repair, Navigate, Persuade, Psychology
Special: -2 EDU. Access to a taxi cab.
Telephone Operator
Income: Upper Lower to Lower Middle class
Contacts: Other office workers. Also, operators can listen in on some phone conversations.
Skills: English, Fast Talk, Listen, Persuade, Psychology
Special:
Tennis Pro
Income: Lower Middle to Upper Middle clas
Contacts: Other tennis pros, sports writers, wealthy and/or influential club members (doctors, lawyers, judges, etc.)
Skills: Bargain, Club (tennis racket), Dodge, Jump, Persuade, Psychology, Spot Hidden, Reputation
Special: +1 CON, +1 DEX, -2 EDU. Up to +2 APP depending on build.
Tribal Member
Income: Pauper to Lower class
Contacts: Other tribal members of varied professions.
Skills: Bargain, Listen, Natural History, Occult, Other Language, Spot Hidden, Swim, Throw
Special: May have reduced sanity loss for seeing unearthly/alien sights.
Undertaker
Income: Lower Middle to Upper Middle class
Contacts: Few
Skills: Accounting, Bargain, Biology, Persuade, Psychology, Reputation
Special: Reduced sanity loss against corpses, blood, accident victims, etc.
Uniformed Police Officer
Income: Lower Middle to Middle class
Contacts: Law enforcement, local shopkeeps, street scene, possibly organized crime
Skills: Club, Drive Automobile, Firearms, Fist/Punch, Grapple, Kick, Law, Persuade, Track
Special: +1 STR, +1 SIZ. +50 to any one weapon or mêlée skill. Immune to sanity losses caused by death/injury.
Union Activist
Income: Usually out of work
Contacts: Other labour leaders and activists, possibly socialists, communists, and subversives, possibly organized crime
Skills: Accounting, Bargain, Club, Conceal, English, Fast Talk, Fist/Punch, Grapple, Head Butt, Kick, Law, Operate Heavy Machinery, Persuade, Psychology
Special:
Writer
Income: Writing ad copy brings a Lower Middle class income. The return for writing other material varies widely.
Contacts: Libraries, other writers, the publishing, advertising, and/or film industries
Skills: Art, English, fast Talk, Library Use, Other Language, Persuade, Psychology
Special: Special skill of Literature History begins at 1d20 + 20 points.
Zookeeper
Income: Lower Middle to Middle class
Contacts: Local university zoology department
Skills: Accounting, Biology, First Aid, Natural History, Medicine (veterinary), Pharmacy
Special: